Star wars rpg
A lot of established intellectual properties have the exact same problem. Of course, the phenomenon is in no way exclusive to Star Wars. It’s not the setting itself, but the way people act about the setting that ruins it to the point that an RPG set in a futuristic space opera centered around the struggles of good vs evil as portrayed by mystic swordsmen (you know: likeStar Wars?) is a preferable option to a Star Wars RPG. Let me clarify my position: the Star Wars setting and concept is a good one, and makes an excellent setting for RPGs.
#Star wars rpg series
While this works nominally well if today’s setting is one that casual fans are familiar with, when the GM dumps you on Garflagle, and expects “You’re on Garflagle” to not only suffice for description, but for you to immediately understand what that means about your current goals, because it was the setting of the third series of Jedi:Rebuked novels*, then sighs and rolls their eyes like there’s something wrong with you because you don’t know about the secret catacombs beneath the city that their entire adventure revolved around, there’s a problem. When the rest of the group is finally worn down enough to give in and play under Das Ubergeek, the games usually end up featuring a GMPC who is clearly the real spotlight of the game, and relying on the sheer impressiveness of being in the setting itself for most of it’s impact on the players. Because they lust for their Star Wars fix more than anyone else in your group, and because no one less obsessed would be able to deliver a game without it being torn to shreds by them, Star Wars is a subject dodged as if the rest of the group had rings of protection +5. The sad part is, that when they’re present, it’s this uncomfortable minority that usually ends up GMing the game. Not content with being intimately familiar with the setting, characters, and details, they assume your lack of your familiarity with them is some sort of character failure on your part that must be corrected, balk at breaches to cannon, and get overt thrills simply from their characters being near a touchstone of the series (which isn’t necessarily one that casual fans would even recognize). There’s the 80% of players who have seen some or all of the movies, know who the big names are, understand some of the bigger themes and plots, or have heard about the setting, acknowledge that it’s pretty awesome and want to play in it. Then there’s the 20% that ruin it for everyone. The problem, as I see it, is there’s two types of players in any Star Wars game. If you want to discuss any of these web resources please start a new thread.I can’t stand playing in a Star Wars RPG. Please keep other chit-chat out of this thread.
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#Star wars rpg update
If you see any other useful Star Wars RPG websites, please post links about them in this thread and myself (or a moderator) will update this post to include them.
#Star wars rpg archive
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Edge of the Empire Forum at Fantasy Flight.Rancor Pit Forums - D6 Star Wars Discussion.West End Games Website Producers of D6 Star Wars.d20 Star Wars RPG and Miniatures- Official Wizards of the Coast Website (Preserved at the Internet Archive).SAGA Edition Star Wars RPG and and Miniatures Official - Official Wizards of the Coast Website (Preserved at the Internet Archive).Fantasy Flight's Edge of the Empire RPG Official Website.